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Thread: 5.00 M33 & Nite PR

  1. #31
    5.00 M33 & Nite PR

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    Re: 5.00 M33 & Nite PR

    u need to get the pandora battery again and go into recovery mode go to seplugins and disable them then enable them again

  2. #32
    5.00 M33 & Nite PR

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    Re: 5.00 M33 & Nite PR

    nitepr, has a zipped file called m33 only,, thats for you bro

  3. #33
    5.00 M33 & Nite PR

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    Re: 5.00 M33 & Nite PR

    can some one tell me were i can download the 5.00M33 with nite pr

  4. #34
    5.00 M33 & Nite PR

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    Re: 5.00 M33 & Nite PR

    Ok, I'm also having the same problem.
    I have CFW 5.00m33-6 with 1.5kernel
    I downloaded Nite PR Rev K for my version and enable it but the bar doesnt show up in my VHS menu.
    In my game.txt it says:
    ms0:/seplugins/nitePR.prx 1
    I dont know if the one is suppose to be there, but no matter how much times i delete it still comes back.
    Any ideas?

  5. #35
    5.00 M33 & Nite PR

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    Re: 5.00 M33 & Nite PR

    Don't mean to revive thread but I'm having ^ his problem

  6. #36
    jerrmy12
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    Re: 5.00 M33 & Nite PR

    Quote Originally Posted by xxPSPSlimxx View Post
    I just upgraded to 5.00 M33 and FTB2 is running smoothly but the Nite PR bar won't come up. The plugin is enabled and everything. Does any1 know what is wrong? Thanks in advance.

    Also, even though my pspbricker prx is disabled, it is still on in FTB2.
    delete it, it is on.

  7. #37
    5.00 M33 & Nite PR

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    Re: 5.00 M33 & Nite PR

    ok, in game.txt every plugin that you have on your PSP should have its own line. If it has a 1 after it, its enabled, a 0 after it, its disabled. Say you were using NitePR, BakonIce, PSNabler, and UMD_Dumper and NitePR and Bakon were the only ones enabled, your game.txt would look like this:

    Code:
    ms0:/seplugins/NitePR.prx 1
    ms0:/seplugins/PSNabler.prx 0
    ms0:/seplugins/BakonIce.prx 1
    ms0:/seplugins/UMD_Dumper.prx 0
    So that is all the 1 and the 0 means, it means that they are either enabled or disabled. if you dont put a number after a line when you enter it into game.txt, your PSP will automatically add a zero after it and assume it is disabled. If you are having trouble getting nitepr to work, it is probably either disabled, or not written into game.txt correctly, or you didnt put NitePR.prx into SEPLUGINS, and the NitePR folder that should contain your codes into SEPLUGINS. Double check to make sure you have everything where it should be, and that you spelled and entered ms0:/seplugins/nitepr.prx into game.txt correctly.

    If you still have problems, just PM me and ill try to help you out.

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