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  1. #1
    Socom ftb2 weapons and details

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    Exclamation Socom ftb2 weapons and details

    Weaponry Made By BaBy.j.3.s.U.s AKA StOrM.j.3.s.U.s
    Assault Rifles:


    M8:


    • Attachment 1: ZX25 Airburst, Heavy Suppressor, Light Suppressor
      • Attachment 2: Red Dot Scope, Laser Sight, Low Scope,
    • Fire Modes: Single, Burst Auto
    • Description: The M8 is the standard next-generation assault rifle for US forces. While accurate, it is also extremely lightweight, allowing for better target acquisition and movement.
    • Sides of availability: SEALs
    • Lock Range: 40m
    • Fire Rate: 750 Rounds Per Minute
    AK-47:

    • Attachment 1: GL-36 FRAG
      • Attachment 2: Low Scope, Red Dot Scope, Laser Sight
    • Fire Modes: Single Shot and Auto
    • Description: The most prolific assault rifle of the 20th century, the sturdy AK-47 stands out for its notable stopping power, but it is hampered by a heavy recoil and a slow fire rate.
    • Sides of availability: Mercenaries
    • Lock Range: 40m
    • Fire Rate: 600 Rounds Per Minute
    STG-77:


    • Attachment 1: Heavy Suppressor, Light Suppressor, M203 Frag, M203 M680, M203 HE, ZX25 Airburst
      • Attachment 2: Low Scope, Red Dot Scope, Laser Sight
    • Fire Modes: Single Shot & Auto
    • Description: Developed for the Austrian Army, the STG-77 is shorter and lighter than most other assault rifles. A very accurate weapon, its excellent ergonomics make it easy to carry, and aim on the move.
    • Sides of availability: Mercenaries & SEALs
    • Lock Range: 42m
    • Fire Rate: 650 Rounds Per Minute
    M16A2:


    • Attachment 1: Heavy Suppressor, Light Supressor, M203 FRAG, M203 M680, M203 HE, M8-62 Shotgun
      • Attachment 2: Low Scope, High Scope
    • Fire Modes: Single Shot, Triple Shot
    • Description: A standard-infantry rifle with the US armed forces, the M16A2 is among the best assault rifles in the world. It is well rounded, with excellent accuracy and range.
    • Sides of availability: SEALs & Mercenaries
    • Lock Range: 40m
    • Fire Rate: 800 Rounds Per Minute
    M4A1:


    • Attachment 1: Heavy Suppressor, Light Suppressor, M203 Frag, M203 HE, M203 M680, M8-62 Shotgun
      • Attachment 2: Low Scope, High Scope, Vari. Scope, Red Dot Scope, Laser Sight, Thermal Scope
    • Fire Modes: Single Shot, Auto
    • Description: A shorter, lighter version of the M16A2, the M4A1 has high accuracy and good firepower, but has a shorter effective range than other rifles in its class, and because of overheating is less reliable.
    • Sides of availability: SEALs
    • Lock Range: 40m
    • Fire Rate: 800 Rounds Per Minute
    ATS-86G:


    • Attachment 1: GL-36 Frag, GS-1 Frag
      • Attachment 2: Low Scope, Red Dot Scope, Laser Sight
    • Fire Modes: Single Shot, Auto
    • Description: This shortened version of the Soviet assault rifle was developed for vehicle crews, and SpecOps units, trading a longer effective range for lethality at close range.
    • Sides of availability: Terrorists
    • Lock Range: 40m
    • Fire Rate: 750 Rounds Per Minute
    SFCR-HW:


    • Attachment 1: M203 Frag, M203 HE, Light Suppressor
      • Attachment 2: Low Scope
    • Fire Modes: Single Shot, Double Shot, Auto
    • Description: This heavy variant of SOCOM's newest combat rifle, the SFCR, chambers a more powerful round than its lighter cousin, trading a reduced magazine capacity for greater stopping power.
    • Sides of availability: SEALs
    • Lock Range: 40m
    • Fire Rate: 600 Rounds Per Minute
    SFCR-LW:


    • Attachment 1: M203 Frag, M203 HE, Light Suppressor
      • Attachment 2: Low Scope
    • Fire Modes: Single Shot, Double Shot, Auto
    • Description: Recently adopted by SOCOM as the latest generaiton combat rifle, for its operators in the field, this lighter variant of the SFCR features a larger magazine and better range than the HW version.
    • Sides of availability: SEALs
    • Lock Range: 45m
    • Fire Rate: 600 Rounds Per Minute
    SR-22:


    • Attachment 1: Heavy Suppressor, Light Suppressor, M203 Frag, M203 M680, M203 HE, ZX25 Airburst
      • Attachment 2: Low Scope, High Scope, Variable Scope, Red Dot Scope, Laser Sight, Thermal Scope
    • Fire Modes: Single, Burst, Auto
    • Description: A modern assault rifle featuring lightweight polymer materials and a buildup design for greater accuracy, the SR-22 has become a popular standard-issue weapon for many priate military corporations.
    • Sides of availability: Mercenaries
    • Lock Range: 40m
    • Fire Rate: 750 Rounds Per Minute
    Submachine Guns:


    HK7:

    • Attachment 1: Light Suppressor
    • Fire Modes: Single, Auto
    • Description: A direct competitor of the 9mm sub, the HK7 is extremely lightweight and powerful enough to penetrate boby armor, making it a popular choice for close-quarters combat.
    • Sides of availability: SEALs,Mercenaries
    • Lock Range: 20m
    • Fire Rate: 950 Rounds Per Minute
    F90:


    • Attachment 1: Light Suppressor
    • Fire Modes: Single, Auto
    • Description: The F90 boasts a large magazine capacity, meaning less frequent reloading. However its high rate of fire can affect accuracy when firing on full auto.
    • Sides of availability: Mercenaries
    • Lock Range: 20m
    • Fire Rate: 900 Rounds Per Minute
    9mm Sub:


    • Attachment 1: Light Suppressor
    • Fire Modes: Single Shot, Auto
    • Description: By far the most popular SMG in the world, this weapon is small, lightweight, and has the fastest rate of fire, requiring frequent reloading.
    • Sides of availability: SEALs, Mercenaries
    • Lock Range: 20m
    • Fire Rate: 950 Rounds Per Minute
    HK5:


    • Attachment 1: Light Suppressor
    • Fire Modes: Single, Burst, Auto
    • Description: The popular HK5 is unparalleled in both single-shot accuracy and modularity, which helps compensate for its slow rate of fire, and limited magazine capacity.
    • Sides of availability: SEALs
    • Lock Range: 20m
    • Fire Rate: 800 Rounds Per Minute
    SK. 61:


    • Attachment 1: Light Suppressor
    • Fire Modes: Single, Burst, Auto
    • Description: This compact sub-machinegun was developed as a close-quarters combat weapon. Featuring a respectable accuracy and rate of fire, it is also amazingly light, making it a very popular sidearm.
    • Sides of availability: Mercenaries
    • Lock Range: 20m
    • Fire Rate: 850 Rounds Per Minute
    GMP:


    • Attachment 1: Light Suppressor
    • Fire Modes: Single Shot, Triple Shot, Auto
    • Description: The GMP is a modern sub-machine gun. Powerful and lightweight, it is used worldwide by forces requiring compact, reliable firepower. Its excellent stopping power is balanced by a low rate of fire.
    • Sides of availability: SEALs
    • Lock Range: 20m
    • Fire Rate: 700 Rounds Pr Minute
    R 303:


    (Single Player Only)

    • Attachment 1: None
    • Fire Modes: Single Shot.
    • Description: The R 303 is a less than lethal weapon used by police and military units. It fires rounds designed to incapacitate the target by impact trauma. It is fired from the shoulder like a rifle, and can support standard rail attachments.
    • Sides of availabilty: SEALs
    M1928:


    • Attachment 1: none
    • Fire Modes: Single, Auto
    • Description: One of the world's best-known weapons, this sub-machine gun saw service with the Allied forces in WWII as well as Hollywood criminals. While rare, it can still be found in service with Adjiki rebels.
    • Sides of availability: SEALs and Mercenaries
    Shotguns:


    M4-90:

    • Attachment 1: None
    • Fire Mode: Single
    • Description: The M4-90 is the US military's preferred tactical shotgun. Magazine-fed and semi-automatic, this otherwise excellent weapon is handicapped by small magazine size, meaning more reloads.
    • Sides of availability: SEALs, Mercenaries
    • Lock Range: 20m
    • Fire Rate: 80 Rounds Per Minute
    M4-90 LL:


    (Single Player Only)

    • Attachment 1: None
    • Fire Mode: Single
    • Description: This slightly modified M4-90 shotgun delivers stun baton (beanbag) rounds instead of regular shots or slugs, providing an extremely effective means for incapacitating targets without killing them.
    • Sides of availability: SEALs
    • Lock Range: 12m
    • Fire Rate: 80 Rounds Per Minute
    SG-7:


    • Attachment 1: None
    • Fire Mode: Single
    • Description: This unusual-looking weapon packs the power of a 12 gauge shotgun into the compact profile of a sub-machine gun. Popular due to its ease of concealment and lethal delivery in close quarters.
    • Sides of availability: Mercenaries
    • Lock Range: 16m
    • Fire Rate: Pump Action
    SPZ-15:

    • Attachment 1: None
    • Fire Mode: Single
    • Description: The SPZ-15 is a modern semi-automatic shotgun, firing standard 12 gauge ammunition, in service with many military and law enforcement units.
    • Sides of availability: SEALs, Mercenaries
    • Lock Range: 20m
    • Fire Rate: 80 Rounds Per Minute
    M8-62 Shotgun Attachment:

    • Fire Mode: Single
    • Description: This attachment is a compact, pump-action shotgun that fixes under the barrel of an assult rifle. The M8-62 is designed as a close-quarters combat weapon.
    Machine Guns:


    RTK-74:


    • Attachment 1: None
      • Attachment 2: Low Scope, Thermal Scope
    • Fire Modes: Single Shot, Auto
    • Description: Still in use by the Russian Amry, this lightweight machine gun version of the AK-47 uses the same ammunition, and has good range but is hampered by a small magazine.
    • Sides of availability: Mercenaries
    • Lock Range: 50m
    • Fire Rate: 600 Rounds Per Minute
    M60E3:


    • Attachment 1: None
      • Attachment 2: Low Scope
    • Fire Modes: Auto
    • Description: This lightweight version of the M60 is a general-purpose machine gun with good range and a steady rate of fire. Accuracy is lost quickly when fired for extended bursts, however.
    • Sides of availability: SEALs
    • Lock Range: 40m
    • Fire Rate: 550 Rounds Per Minute
    M1918:


    • Attachment 1: None
      • Attachment 2: None
    • Fire Modes: Single, Auto
    • Description: Made in large numbers for US forces during World War II, the M1918 is a powerful machinegun hat suffers reduced accuracy during sustained fire. While antiquated, it is popular with Adjiki rebels.
    • Sides of availability: SEALs
    • Lock Range: 40m
    • Fire Rate: 650 Rounds Per Minute
    Sniper Rifles:


    L96AW:

    • Attachment 1: None
      • Attachment 2: High Scope
    • Fire Modes: Single Shot
    • Description: Developed for the British Army and regarded as one of the best sniper rifles in the world today, the L96AW has excellent accuracy, especially when fired from the prone position.
    • Sides of availability: SEALs
    • Lock Range:
    • Fire Rate: Bolt Action
    SR-25:


    • Attachment 1: Low Scope, High Scope, Variable Scope, Red Dot Scope, Laser Sight, Thermal Scope
      • Attachment 2: High Scope
    • Fire Modes: Single Shot
    • Description: The SR-25 was originally constructed to meet the demanding requirements of the US Navy SEALs. While not as powerful as other sniper rifles, it has a large magazine, and an impressive fire of rate.
    • Sides of availability: SEALs, Mercenaries
    • Lock Range: 50m
    • Fire Rate: 180 Rounds Per Minute
    M87ELR:


    • Attachment 1: None
      • Attachment 2: Low Scope, High Scope, Variable Scope, Red Dot Scope, Laser Sight, Thermal Scope
    • Fire Modes: Single Shot
    • Description: This bolt-action, anti-material sniper rifle is accurate and powerful, able to punch holes in light armor and soft targets with ease, but needs considerable setup for each shot.
    • Sides of availability: SEALs
    • Lock Range: 65m
    • Fire Rate: Bolt Action
    M1:


    • Attachment 1: None
      • Attachment 2: Low Scope, High Scope, Variable Scope, Red Dot Scope, Laser Sight, Thermal Scope
    • Fire Modes: Single
    • Description: The M1 had a distinguished career in many wars for over half a century until the late 1950s. This semi-automatic rifle has found use by tribles of Eastern Adjikstan, who favor its reliability.
    • Sides of availability: SEALs, Mercenaries
    • Lock Range: 50m
    • Fire Rate: 120 Rounds Per Minute
    SAS-R:


    • Attachment 1: Light Suppressor, Heavy Suppressor
      • Attachment 2: Low Scope, High Scope, Variable Scope, Red Dot Scope, Laser Sight, Thermal Scope
    • Fire Modes: Single Shot
    • Description: This medium range, semi-automatic sniper rifle is the most recent iteration of the SAS series, using much lighter materials. Reliable but lacks a long effective range.
    • Sides of availability: Mercenaries
    • Lock Range: 50m
    • Fire Rate: 160 Rounds Per Minute
    VSV-39:


    • Attachment 1: None
      • Attachment 2: Low Scope, High Scope, Variable Scope, Red Dot Scope, Laser Sight, Thermal Scope
    • Fire Modes: Single, Auto
    • Description: A fully automatic, short-range sniper rifle featuring an integral silencer and combines moderate accuracy and stopping power with a high rate of fire. Often found on the Adjiki black market.
    • Sides of availability: Mercenaries
    • Lock Range: 50m
    • Fire Rate: 500 Rounds Per Minute
    M40A1:


    • Attachment 1: None
      • Attachment 2: Low Scope, High Scope, Variable Scope, Red Dot Scope, Laser Sight, Thermal Scope
    • Fire Modes: Single Shot
    • Description: Known for it's deadly accuracy, this bolt-action sniper rifle is hand made by the armorers of the Marine Corps Marksmanship Traning Unit at Quantico, Virginia.
    • Sides of availability: SEALs
    • Lock Range: 65m
    • Fire Rate: Bolt Action
    Rocket Launchers:


    AT-4:
    • Description: At just under 15 pounds, this lightweight shoulder-fired, recoiless rocket launcher delivers a high-explosive warhead capable of penetrating most armored vehicles.
    • Sides of availability: SEALs
    • Note: You cannot perform a 180 turn with this weapon equipped.
    RPG-7:




    • Description: Slightly heavier than the AT-4, this shoulder-fired, recoilless rocket launcher delivers a shaped charge warhead capable of pentrating almost all known armor.
    • Sides of availability: Mercenaries
    • Note: You cannot perform a 180 turn with this weapon equipped.

    Explosives:


    Claymore:

    • Description: A lethal anti-personnel weapon, the Claymore mine uses C4 to project a fan-shaped blast radius of 700 steel pellets in a 10 meter casualty radius.
    • Sides of availability: SEALs
    PMN Mine:


    • Description: Pressure-sensitive, this anti personnel weapon inflicts damage via blast effect, and projects a secondary fragmentation up to 10 meters from the blast zone.
    • Sides of availability: Mercenary
    Non-Combustible Energy Weapons:


    Crossbow:

    • Attachment 1: None
    • Fire Mode: Single
    • Description: Used extensively by hunters in the Adjikstani highlands, the modern crossbow lacks extended rang but is virtually silent, and extremely light making it very suitable for stealthy takedowns.
    • Sides of availability: SEALs, Mercenaries
    • Fire Rate: Bolt Action
    • Lock Range: 30m
    Repeating Crossbow:


    • Attachment 1: None
    • Fire Mode: Single
    • Description: A modified variant of the modern hunting model, the repeating crossbow uses a small box magazine to store smaller bolts that can be fired in quick succession with almost no noise.
    • Sides of availability: SEALs, Mercenaries
    • Fire Rate: 500 Rounds Per Minute
    • Lock Range: 30m
    Launched Grenades:


    M203 HE:

    • Description: A rifle mounted grenade launcher with high explosive rounds, used for causing damage to objects and personnel.
    M203 M680:


    • Description: A rifle mounted grenade lancuher with white smoke rounds, useful for concealing movement.
    M203 Frag:


    • Description: A rifle mounted grenade launcher with fragmentation grenades, designed as an anti-personnel grenade.
    MM-1:


    (Single Player Only)

    • Description: This semi-automatic, 40mm grenade launcher uses a revolving magazine to provide devastating firepower, but it is also extremely heavy.
    ZX25 Airburst:


    • Description: A rifle mounted grenade launcher with high explosive rounds that can detonate at a set distance or upon impact, used for causing damage to objects and personnel.
    GL-36 Frag:


    • Description: A rifle mounted grenade launcher with fragmentation grenades, designed as an anti-personnel weapon.
    GS-1 Frag:


    • Description: The GS-1 is a grenade launcher attachment for the ATS-86G. A piston mechanism launches fragmentation rounds with little noise or flash, making it ideal for maintaining an unexposed firing position.

    Thrown Grenades:

    M67 Frag:


    • Description: This fragmentation grenade sends out a powerful blast of shrapnel upon detonation, making it an area-effect weapon with high lethality. Each "pack" contains 3 M67's.
    HE:

    • Description: The descruction caused by this high explosive grenade comes from the concussive force of the explosion, which damages objects and personnel within the blast radius. Each "pack" contains 2 HE's.
    AN-M8 Smoke:


    • Description: The AN-M8 smoke grenade quickly releases a cloud of dense white smoke to screen movement and firing positions from enemy forces. Each "pack" contains 2 AN-M8's.
    Mark-141 Flashbang:


    • Description: Also known as the stun grenade, this non-lethal device is designed to incapacitate its target through blinding light and loud noise. Each "pack" contains 3 Mark-141's.
    Stinger Grenade:


    (Single Player Only)

    • Description: The stinger grenade works like an M67, but replaces the metal fragmentation material with hard rubber ball barrings. Targets caught in its blast are stunned, but not killed. Each "pack" contains 2 Stingers.
    M7-A3:


    (Single Player Only)

    • Description: The M7-A3, or "teargas" delivers a cloud of choking gas that affects the target's resperatory system and mucus membranes, allowing them to be easily subdued. Each "pack" contains 2 M7-A3's.
    Other Equipment:


    Extra Ammo:


    • Description: This auxilary item increases the number of rounds for the soldier's primary weapon.
    Light Suppressor:


    • Description: The light suppressor will partially eliminate the muzzle flash and decrease volume of fired rounds, but with the cost of slightly decreased accuracy.
    Heavy Suppressor:


    • Description: The heavy suppressor will elminate the majority of muzzle flash, and volume of fired rounds, at the cost of reduced accuracy.
    Variable Scope:


    • Description: This scope offers 4.0x, 6.0x, and 8.0x magnification, and its suitable for most medium or long ranged weapons.
    Low Scope:


    • Description: This scope offers a 1.5x and 3.0x zoom, ideal for assault rifles and other medium of low range weapons.
    High Scope:


    • Description: The high power scope offers 8.0x magnification, making it ideal for sniper rifles.
    Red Dot Scope:

    • Description: The red dot scope provides slightly improved accuracy of the weapon in which it is attached, and provide a 1.5x magnification.
    Laser Sight:

    • Description: The laser sight improves the accuracy and aim recovery speed for whichever weapon it is attached to, but does not provide and scope funcionality.
    Thermal Scope:


    • Description: The thermal scope uses advanced infared technology and heat detection, allowing for inhanced vision at 4.0x zoom.
    Body Armor:


    • Description: This additional ceramic plate supplements existing field armor and increases protection of vital organs against ballistic rounds, and flying shrapnel.
    Medkit:


    • Description: This comprehensive field medical kit contains all the equipments necessary to treat most combat injuries, and allows for muliple uses

    Last edited by baby.j.3.s.u.s; 10-06-2009 at 03:35 AM.
    My Ftb2 Acc(storm.j.3.s.u.s) Ranked 18 Overall:laugh:
    PART OF 1337
    ♣™ßaßy.j.3.s.U.sâ„¢♣LEGENDOFSOCOMFTB2ONLINE CODER

  2. #2
    Socom ftb2 weapons and details

    User Info Menu

    Re: Socom ftb2 weapons and details

    Great info. Here's some additional information given by a fellow hacker:

    Automatic
    The best automatic gun to choose is the SFCR-HW. It has the highest damage and best accuracy.

    The AK-47 and ATS-86G come in second doing the same amount of damage, but 2 times less than the SFCR-HW.


    Sniper
    For the best sniper choose the M87ELR. It may have slow reload, but it's got the best damage for a gun, it's practically one shot kill every time. Did you know it's the strongest primary weapon available in the game to non hackers? So what if it isn't as loud as the L96AW...

    The L96AW does come in second in terms of damage though. It's not as powerful as the M87ELR, but does reload faster. This is helpful to new players, but in terms of experience, the M87ELR is the gun to choose.


    Secondary
    As you may already know the SPZ-15 does the most damage, but did you know the regular crossbow (Not the repeating crossbow) does the exact same amount of damage as the SPZ-15?

    The second best secondary would be the M4-90 or the SG-7, both of which do the same amount of damage.

    The third best secondary would be the repeating crossbow.

    The forth best is the GMP.


    Grenades
    HE's actually do the most damage believe it or not.


    AT4 or RPG
    They both do the same amount of damage which is 5 times more than a grenade.


    Attachments
    The M203 HE does the most damage. Shotgun does the least out of all the attachments.


    Random Fact
    Did you know that a bomb does more damage than One Shot Kill?

    Rules are HERE. They have been updated as of May 30th 2013 at 5:00 A.M.
    If you see a topic that a link is broken, the information is no longer correct, the content has been patched, or a rule is being broken please use the button. Thanks.

  3. #3
    CODE PORTER

    User Info Menu

    Re: Socom ftb2 weapons and details

    Quote Originally Posted by JohnnyMcKinney View Post
    Great info. Here's some additional information given by a fellow hacker:

    Automatic
    The best automatic gun to choose is the SFCR-HW. It has the highest damage and best accuracy.

    The AK-47 and ATS-86G come in second doing the same amount of damage, but 2 times less than the SFCR-HW.


    Sniper
    For the best sniper choose the M87ELR. It may have slow reload, but it's got the best damage for a gun, it's practically one shot kill every time. Did you know it's the strongest primary weapon available in the game to non hackers? So what if it isn't as loud as the L96AW...

    The L96AW does come in second in terms of damage though. It's not as powerful as the M87ELR, but does reload faster. This is helpful to new players, but in terms of experience, the M87ELR is the gun to choose.


    Secondary
    As you may already know the SPZ-15 does the most damage, but did you know the regular crossbow (Not the repeating crossbow) does the exact same amount of damage as the SPZ-15?

    The second best secondary would be the M4-90 or the SG-7, both of which do the same amount of damage.

    The third best secondary would be the repeating crossbow.

    The forth best is the GMP.


    Grenades
    HE's actually do the most damage believe it or not.


    AT4 or RPG
    They both do the same amount of damage which is 5 times more than a grenade.


    Attachments
    The M203 HE does the most damage. Shotgun does the least out of all the attachments.


    Random Fact
    Did you know that a bomb does more damage than One Shot Kill?

    Im guessing thats from print damage :D

    How do you know if SFCR-HW is the most accurate? Besides damage isnt everything, accuracy and fire rate/fire modes are also very important!

    EDIT:

    you put SFCR-HW as being just for the Seals, but im pretty sure mercs have it too...
    Contact me if you want to play the EU version of SOCOM.

    @People from the EU game: I dont hack. I sometimes hack back, but I am here to learn. If you are seeing this, then chances are you hack, sorry to those that dont ;)

    I can spell SyKotik-KaNun :D

  4. #4
    Socom ftb2 weapons and details

    User Info Menu

    Re: Socom ftb2 weapons and details

    Quote Originally Posted by Nice marmite View Post
    Im guessing thats from print damage :D

    How do you know if SFCR-HW is the most accurate? Besides damage isnt everything, accuracy and fire rate/fire modes are also very important!

    EDIT:

    you put SFCR-HW as being just for the Seals, but im pretty sure mercs have it too...
    You can jump to the damage in PS2DIS. The accuracy is somewhere in there too. You're gonna beast on Seals with the SFCR-HW, but if your on the Mercenaries just choose the Ak-47.

    I didn't say anything about it being for Seals only. However I think it is.

    Rules are HERE. They have been updated as of May 30th 2013 at 5:00 A.M.
    If you see a topic that a link is broken, the information is no longer correct, the content has been patched, or a rule is being broken please use the button. Thanks.

  5. #5
    Socom ftb2 weapons and details

    User Info Menu

    Re: Socom ftb2 weapons and details

    thanks that was actually help full lol

  6. #6
    Socom ftb2 weapons and details

    User Info Menu

    Re: Socom ftb2 weapons and details

    u must be have been really bored to make this lol but nice

  7. #7
    Socom ftb2 weapons and details

    User Info Menu

    Cool Re: Socom ftb2 weapons and details

    very good baby i admire ur work :D
    FTB2 NaMe: -BLACK-DIAMOND-

  8. #8
    CODE PORTER

    User Info Menu

    Re: Socom ftb2 weapons and details

    Quote Originally Posted by JohnnyMcKinney View Post
    You can jump to the damage in PS2DIS. The accuracy is somewhere in there too. You're gonna beast on Seals with the SFCR-HW, but if your on the Mercenaries just choose the Ak-47.

    I didn't say anything about it being for Seals only. However I think it is.
    I wasnt talking to you! I was saying that in the guide it says this:

    Sides of availability: SEALs

    Which is untrue, it is available on both the mercs and the SEALS. I am 100% sure of this... I would never use the ak-47 because it isnt nearly as good as the SR-22 or the ATS-86g because of its bad accuracy and fire-rate... I am yet to test the SFCR-HW extensively but I expect it will be good on most maps ;)
    Contact me if you want to play the EU version of SOCOM.

    @People from the EU game: I dont hack. I sometimes hack back, but I am here to learn. If you are seeing this, then chances are you hack, sorry to those that dont ;)

    I can spell SyKotik-KaNun :D

  9. #9
    The German Master

    User Info Menu

    Re: Socom ftb2 weapons and details

    yoo, maybe there is something diffrent with the accuracy on the eu and the us version, i use on seals mostly Lw
    on mercs mostly stg77 low scope
    and of course everytime high suppressor. =)
    Sorry if you dont understand me, i m from germany

  10. #10
    That Guy

    User Info Menu

    Re: Socom ftb2 weapons and details

    Throw in some hex codes for the weapons and it will be perfect. =p

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