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Thread: Sub Routine Jokerer - Fireteam Bravo 2

  1. #1
    Sub Routine Jokerer - Fireteam Bravo 2

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    Sub Routine Jokerer - Fireteam Bravo 2

    New to the PSP? Don't have the time to learn mips to joker your codes? Have no fear! Tonic is here :] I created a PSP Joker Maker that supports a few MAJOR series on the PSP such as the FTB & MOHH series along with the new hit game "Resistance: Retribution" and a few more series will be coming in the future. :]

    This program is simple to use, only type of knowledge required is the differences between a REAL and FAKE address (0x08800000 - REAL 0x00100000 - FAKE) and getting your off code data. :] I include a pre-found hooks for the series, all you do is put in your address and data and the joker type and bam! you got a jokered Press And Release code. :]

    Snapshots:






    How to use Multi-lined Joker Tab:
    Well just input the entire address and data and you're done! if you do not want a 3rd address you can put the field blank or as nops. (will be adding error checks soon!)

    Direct Download:
    http://********maker.it.cx/downloads...ker%20V1.7.zip

    Web Based Version (No download required!)
    http://********maker.it.cx/?do=joker

    Credits: Tonic (Myself) and 1UP for additional help with the programing :]
    Attached Files Attached Files
    Last edited by Tonic; 04-22-2009 at 02:58 PM.

  2. #2
    Sub Routine Jokerer - Fireteam Bravo 2

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    Re: Sub Routine Jokerer - Fireteam Bravo 2

    iight thanks tonic i could use this
    Get At Me Bl4Ck.KiD... Aka BK
    Future Rapper - Spits Fire
    Psp Coder - Mips, C
    Web Designer - HTML, Javascript, Some PHP
    Computer Programmer - Currently Learning C/C++, Visual Basic, Pascal, Brainfuck, Python, Ruby

  3. #3
    Sub Routine Jokerer - Fireteam Bravo 2

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    Re: Sub Routine Jokerer - Fireteam Bravo 2

    I started working on version two, which will be a multi-series joker program for the PSP.


  4. #4
    Sub Routine Jokerer - Fireteam Bravo 2

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    Re: Sub Routine Jokerer - Fireteam Bravo 2

    what's it written in???

  5. #5
    Sub Routine Jokerer - Fireteam Bravo 2

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    Re: Sub Routine Jokerer - Fireteam Bravo 2

    Nooby ol' Vb6 lol If a GUI wasn't a pain for C++ it would of been done in C++....

  6. #6
    Sub Routine Jokerer - Fireteam Bravo 2

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    Re: Sub Routine Jokerer - Fireteam Bravo 2

    damn you. i was actually going to start working on my own jokers, but now people can just use a program. This only supports ftb2? and for each joker does it write in the same area. (i would have to think so)

  7. #7
    Sub Routine Jokerer - Fireteam Bravo 2

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    Re: Sub Routine Jokerer - Fireteam Bravo 2

    Yes, it writes into the same area. Throw out suggestions and I'll add them into the new one.

  8. #8
    Sub Routine Jokerer - Fireteam Bravo 2

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    Re: Sub Routine Jokerer - Fireteam Bravo 2

    hmm...

    maybe like...choose an area? like so you could make 2 in different areas, but make sure they are all able to be written in lol.

  9. #9
    Sub Routine Jokerer - Fireteam Bravo 2

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    Re: Sub Routine Jokerer - Fireteam Bravo 2

    Well I basically trade marked the 007 area, all my routines are in that area, lol...

  10. #10
    Sub Routine Jokerer - Fireteam Bravo 2

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    Re: Sub Routine Jokerer - Fireteam Bravo 2

    makes sense i guess. does it even really matter where you put it? Well i guess a safe area. but otherwise it doesnt matter.

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