Alright solider put you boots at the line and get ready to ship out...
Halo Reach came out yesterday, due to homework... I still got some stuff due at midnight... that will wait of course... this game is the final game... and damn it I doubted it... I'll admit I felt loss that Reach was so far from the Halo I knew, just a few minutes ago I beat the campaign... but the ending... well I don't much like spoilers so I won't tell, the new weapons are weird and take plenty of getting used to, enemies got better, AI got a massive overhaul and it makes ODST's AI look tame... the new guys, Skirmishers, are annoying as hell but really change up the gameplay, local environments are level cuts from multplayer levels on a grand scale (or vice versa, your call) the local fauna comes in the Emu's called Moa's harmless but quick, and the hulking things I forgot the name of..., vehicles are better (except civilian), I likes the mini-wraith (Relivant... I think thats it's name)... The characters stick on you and you have to respect the story... familiar faces from Halo 1, Keyes and Cortana appear as does Buck from ODST
I gave Reach an initial 8.5 of 10... BUT!
After the ending though and reliving why I played this game it got a 9 of 10... If someone wants to write a multiplayer review by all means go ahead I don't play mult so I have no business reviewing it
The most important rule solider: Spartans never die. They're just missing in action.
My heart goes out to Bungie for this gem that I doubted
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